
An Expansive and Playful Universe with loads of eclectic characters and toys to interact with, like a gigantic playground. While there are goals and activities, at its heart, Hohokum is a playground-a place to wander about and get lost in. Interact with characters and environments to uncover secrets or simply roam at your own pace and be amused at the surprises that unfold. Take on the role of a curious flying kite-like being and travel to colorful, curious worlds waiting to be discovered. The PC version is published by Annapurna Interactive. What are they? Are they screenshots? Concept art? Desktop wallpaper? Should you get one of them tattooed on your back? (Probably not) I’m saying nothing.Hohokum is an adventure / puzzle video game developed by Honeyslug and published by Sony Interactive Entertainment. Things like the following mysterious images. There you’ll find all of the screenshots, videos, and artwork we’ve released to date, as well as new little nuggets that we’ll be dropping every couple of weeks. We also have a shiny new website, which we’ll continue to update through the launch of the game. It ends with me talking about vegetables for some reason. There is some sketchbook stuff that you might find interesting and one of our animators Angus Dick makes a guest appearance to talk about that side of things. We get a lot of questions about how the art style came about, what our process is like, and how our collaboration works. Our first video is about the Art of Hohokum, featuring myself and Ricky Haggett. Recently we were filmed for the first of a series of developer diaries that touch on key components that make up the world of Hohokum. It’s an exciting time and also a time for reflection…
We’re nearly done with the biggest and most ambitious endeavor of my life. They’re still pretty wonky but now it’s the right kind of wonky. Today I was re-drawing some wonky hotdog-trees. Some might call this “polish,” but polish implies a smoothness and shyness that somehow doesn’t seem right for my work on Hohokum.
Making sure I’m happy with absolutely everything in the game. Hello there! We’re nearly finished making Hohokum for PS4, PS3, and PS Vita, and we’re excited for its launch this Summer!įor me, this past month has mostly been about all those final tweaks to the art.